![]() We're tweaking game balance to make it easier at lower levels and harder at higher levels. "There's an option for a smaller user interface, the controls will be configurable and there are a few new creatures. At the moment there's just a lot of work going on behind the scenes, like customer support, server/website development, and we're currently moving to a new apartment with more space for our development studio." We're still experimenting with some features and are working on an improved launcher. The two-person team further reached out to Kotaku to elaborate: The developer tweeted (for the first time in months), noting that work on Cube World still continues apace, but there's still a whole, whole lot more to be done. The developer, however, has finally piped up to put an end to the radio silence. The game and its website have been stagnant since July, leading many to fear that Wollay's bucket of building blocks has already run dry. After weathering a launch storm of server issues and DDoS attacks, the voxel adventure paradise suddenly ceased updates. You sprang into our lives from Wollay's blocky womb an alpha with a big upside, but then you did probably the most unsettling thing an alpha's capable of: nothing.
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